﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace DSS_XNA.Engine.HUD.Controls
{
    public interface IHUDControl
    {
        #region Methods

        void Render(SpriteBatch spriteBatch, ref Vector2 relativePosition, SpriteFont font);

        void Run(GameTime gameTime, Game1 engine);

        #endregion
    }
}
